[global] token = "wtgqy7tgyegyewrgyweyyuggwagewytbcashgyGYGygrtehu" # 1 保守型 # 2 博大型 # 3 激进型 #### 思考时间(6,8)思考 [think.time] 1 = [3, 7] 2 = [1, 2] 3 = [3, 6] ## 面额左权中、次数数量限制单一面值一秒一次或者毫秒级 [stake.BaseBet.1] # 按钮 watch / bet button = [0.3, 0.7] # 次数 1 / 2 / 3 frequency = [0.0, 0.0, 0.0, 0.0, 0.0, 1.0] # 频率限制 frequencyLimit = 1 # 押注面值权重 valueBet = [100, 200, 300, 400, 500] # jackpot 购买 BugJp = [0.5, 0.5] [stake.BaseBet.2] BugJp = [0.5, 0.5] button = [0.3, 0.7] frequency = [0.0, 0.0, 0.0, 0.0, 0.0, 1.0] frequencyLimit = 1 valueBet = [100, 200, 300, 400, 500] [stake.BaseBet.3] BugJp = [0.5, 0.5] button = [0.3, 0.7] frequency = [0.0, 0.0, 0.0, 0.0, 0.0, 1.0] frequencyLimit = 1 valueBet = [100, 200, 300, 400, 500] ##################### 第一次押注 [stake.One.1] # check / 4 / 3 1 = [0.2, 0.6, 0.2] 10 = [0.2, 0.6, 0.2] 2 = [0.2, 0.6, 0.2] 3 = [0.2, 0.6, 0.2] 4 = [0.2, 0.6, 0.2] 5 = [0.2, 0.6, 0.2] 6 = [0.2, 0.6, 0.2] 7 = [0.2, 0.6, 0.2] 8 = [0.2, 0.6, 0.2] 9 = [0.2, 0.6, 0.2] [stake.One.2] 1 = [0.2, 0.6, 0.2] 10 = [0.2, 0.6, 0.2] 2 = [0.2, 0.6, 0.2] 3 = [0.2, 0.6, 0.2] 4 = [0.2, 0.6, 0.2] 5 = [0.2, 0.6, 0.2] 6 = [0.2, 0.6, 0.2] 7 = [0.2, 0.6, 0.2] 8 = [0.2, 0.6, 0.2] 9 = [0.2, 0.6, 0.2] [stake.One.3] 1 = [0.2, 0.6, 0.2] 10 = [0.2, 0.6, 0.2] 2 = [0.2, 0.6, 0.2] 3 = [0.2, 0.6, 0.2] 4 = [0.2, 0.6, 0.2] 5 = [0.2, 0.6, 0.2] 6 = [0.2, 0.6, 0.2] 7 = [0.2, 0.6, 0.2] 8 = [0.2, 0.6, 0.2] 9 = [0.2, 0.6, 0.2] ##################### 第二次押注 [stake.Two.1] # check / 2 1 = [0.2, 0.6] 10 = [0.2, 0.6] 2 = [0.2, 0.6] 3 = [0.2, 0.6] 4 = [0.2, 0.6] 5 = [0.2, 0.6] 6 = [0.2, 0.6] 7 = [0.2, 0.6] 8 = [0.2, 0.6] 9 = [0.2, 0.6] [stake.Two.2] # check / 2 1 = [0.2, 0.6] 10 = [0.2, 0.6] 2 = [0.2, 0.6] 3 = [0.2, 0.6] 4 = [0.2, 0.6] 5 = [0.2, 0.6] 6 = [0.2, 0.6] 7 = [0.2, 0.6] 8 = [0.2, 0.6] 9 = [0.2, 0.6] [stake.Two.3] # check / 2 1 = [0.2, 0.6] 10 = [0.2, 0.6] 2 = [0.2, 0.6] 3 = [0.2, 0.6] 4 = [0.2, 0.6] 5 = [0.2, 0.6] 6 = [0.2, 0.6] 7 = [0.2, 0.6] 8 = [0.2, 0.6] 9 = [0.2, 0.6] ##################### 第三次押注 [stake.Threes.1] # fold / 1 1 = [0.2, 0.6] 10 = [0.2, 0.6] 2 = [0.2, 0.6] 3 = [0.2, 0.6] 4 = [0.2, 0.6] 5 = [0.2, 0.6] 6 = [0.2, 0.6] 7 = [0.2, 0.6] 8 = [0.2, 0.6] 9 = [0.2, 0.6] [stake.Threes.2] # fold / 1 1 = [0.2, 0.6] 10 = [0.2, 0.6] 2 = [0.2, 0.6] 3 = [0.2, 0.6] 4 = [0.2, 0.6] 5 = [0.2, 0.6] 6 = [0.2, 0.6] 7 = [0.2, 0.6] 8 = [0.2, 0.6] 9 = [0.2, 0.6] [stake.Threes.3] # fold / 1 1 = [0.2, 0.6] 10 = [0.2, 0.6] 2 = [0.2, 0.6] 3 = [0.2, 0.6] 4 = [0.2, 0.6] 5 = [0.2, 0.6] 6 = [0.2, 0.6] 7 = [0.2, 0.6] 8 = [0.2, 0.6] 9 = [0.2, 0.6] [priority.1] 10 = 8000 11 = 7000 # 一个玩家且处于非游戏阶段 22 = 7000 # 一个玩家且处于非游戏阶段 1 = 700 # 一个玩家 2 = 700 # 一个玩家 [enter.1] # 投放的AI类型,例子:[1,2]表示性格为1 出牌策略为2的AI Category = [ [1, 1], [1, 2], [1, 3], [2, 1], [2, 2], [2, 3], ] Weight = [ 10, 10, 20, 10, 10, 20, ] Interval = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] #投放速率,对应0-23点的AI投放时间间隔/s Max = 100 # 投放AI的最大数量 [basic.1] ChipLimit = [ 10000000, 20000000, ] # AI入场筹码限制 InitCount = 500 # AI初始数量 Open = true # AI开关(true:开启 false:关闭) VipLevel = [ 0, 2, ] # AI VIP级别 [priority.2] 10 = 8000 11 = 7000 # 一个玩家且处于非游戏阶段 22 = 6000 # 两个玩家且处在非游戏阶段 1 = 700 # 一个玩家 2 = 600 # 两个玩家 [enter.2] # 投放的AI类型,例子:[1,2]表示性格为1 出牌策略为2的AI Category = [ [1, 1], [1, 2], [1, 3], [2, 1], [2, 2], [2, 3], ] Weight = [ 10, 10, 20, 10, 10, 20, ] Interval = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] #投放速率,对应0-23点的AI投放时间间隔/s Max = 100 # 投放AI的最大数量 [basic.2] ChipLimit = [ 200000000, 400000000, ] # AI入场筹码限制 InitCount = 500 # AI初始数量 Open = true # AI开关(true:开启 false:关闭) VipLevel = [ 0, 2, ] # AI VIP级别 [priority.3] 10 = 8000 11 = 7000 # 一个玩家且处于非游戏阶段 22 = 6000 # 两个玩家且处在非游戏阶段 1 = 700 # 一个玩家 2 = 600 # 两个玩家 [enter.3] # 投放的AI类型,例子:[1,2]表示性格为1 出牌策略为2的AI Category = [ [1, 1], [1, 2], [1, 3], [2, 1], [2, 2], [2, 3], ] Weight = [ 10, 10, 20, 10, 10, 20, ] Interval = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] #投放速率,对应0-23点的AI投放时间间隔/s Max = 100 # 投放AI的最大数量 [basic.3] ChipLimit = [ 200000000, 1900000000, ] # AI入场筹码限制 InitCount = 500 # AI初始数量 Open = true # AI开关(true:开启 false:关闭) VipLevel = [ 0, 2, ] # AI VIP级别 [priority.4] 10 = 8000 11 = 7000 # 一个玩家且处于非游戏阶段 22 = 6000 # 两个玩家且处在非游戏阶段 1 = 700 # 一个玩家 2 = 600 # 两个玩家 [enter.4] # 投放的AI类型,例子:[1,2]表示性格为1 出牌策略为2的AI Category = [ [1, 1], [1, 2], [1, 3], [2, 1], [2, 2], [2, 3], ] Weight = [ 10, 10, 20, 10, 10, 20, ] Interval = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] #投放速率,对应0-23点的AI投放时间间隔/s Max = 100 # 投放AI的最大数量 [basic.4] ChipLimit = [ 10000000000, 25000000000, ] # AI入场筹码限制 InitCount = 500 # AI初始数量 Open = true # AI开关(true:开启 false:关闭) VipLevel = [5, 10] # AI VIP级别