--============================================================ -- @Author: Mark(车英达) -- @E-mail: 120006937@qq.com -- @Date: 2020-10-10 15:21:27 -- @Last Modified time: 2020-11-24 09:53:08 --============================================================ local config = { -- 功能开关 open = false, --万分比 arenaWeaponMap = { [1] = { --碎片ID pieceID = 1044, --消耗钻石 costDiamond = 12, --消耗碎片 costPiece = 300, --概率分布表id 查rollRateMap rateID = 1, --武器固定倍数 ratio = 60, }, [2] = { --碎片ID pieceID = 1045, --消耗钻石 costDiamond = 99, --消耗碎片 costPiece = 300, --概率分布表id 查rollRateMap rateID = 2, --武器固定倍数 ratio = 500, }, [3] = { --碎片ID pieceID = 1046, --消耗钻石 costDiamond = 659, --消耗碎片 costPiece = 400, --概率分布表id 查rollRateMap rateID = 3, --武器固定倍数 ratio = 3000, }, [4] = { --碎片ID pieceID = 1047, --消耗钻石 costDiamond = 2149, --消耗碎片 costPiece = 600, --概率分布表id 查rollRateMap rateID = 4, --武器固定倍数 ratio = 10000, }, [5] = { --碎片ID pieceID = 1047, --消耗钻石 costDiamond = 2149, --消耗碎片 costPiece = 600, --概率分布表id 查rollRateMap rateID = 4, --武器固定倍数 ratio = 10000, }, }, pieceValueMap = { [1044] = 54, [1045] = 450, [1046] = 2250, [1047] = 5000, }, vipPieceLimit = { --不小于vipLevel最多可收集num个碎片,-1表示无限 {vipLevel = 1, num = 350}, {vipLevel = 2, num = 350}, {vipLevel = 3, num = 500}, {vipLevel = 4, num = 600}, {vipLevel = 5, num = 800}, {vipLevel = 6, num = 1000}, {vipLevel = 7, num = 1000}, {vipLevel = 8, num = 1000}, {vipLevel = 9, num = 1000}, {vipLevel = 10, num = 1000}, {vipLevel = 11, num = 2000}, {vipLevel = 12, num = 2000}, {vipLevel = 13, num = 2000}, {vipLevel = 14, num = 2000}, {vipLevel = 15, num = 2000}, {vipLevel = 16, num = 2000}, {vipLevel = 17, num = 2000}, {vipLevel = 18, num = 2000}, {vipLevel = 19, num = 2000}, {vipLevel = 20, num = 2000}, {vipLevel = 21, num = -1}, }, weaponList = { { id = 1, --name =扭曲激光 name = "หมุนแสงเลเซอร์", --子弹数量 不同场次不一样 rangeMap = { [1] = {240,260}, [2] = {240,260}, [3] = {260,280}, [4] = {260,280}, [5] = {260,280}, }, --击中次数 hitTime = 3, }, { id = 2, --name = "镭射炮" name = "ปืนใหญ่เลเซอร์", rangeMap = { [1] = {200,250}, [2] = {200,250}, [3] = {225,285}, [4] = {225,285}, [5] = {260,280}, }, --击中次数 hitTime = 3, }, { id = 3, --name = "毁天灭地" name = "ทำลายล้างโลก", rangeMap = { [1] = {240,260}, [2] = {240,260}, [3] = {260,280}, [4] = {260,280}, [5] = {260,280}, }, --击中次数 hitTime = 2, }, { id = 4, --name = "万炮齐发" name = "หมื่นนัดยิงพร้อมกัน", rangeMap = { [1] = {240,260}, [2] = {240,260}, [3] = {260,280}, [4] = {260,280}, [5] = {260,280}, }, --击中次数 hitTime = 2, }, { id = 5, --name = "暴击炮" name = "รางวัลสองเท่า", rangeMap = { [1] = {250,250}, [2] = {250,250}, [3] = {300,300}, [4] = {300,300}, [5] = {260,280}, }, multiple = 2, needVipLevel = 3, isShowNum = true; }, }, rollRateMap = { [1] = { {id = 1, weight = 25}, {id = 2, weight = 20}, {id = 3, weight = 23}, {id = 4, weight = 22}, --id:武器id weight:权重 reRollRate:不符合条件重抽时的概率 {id = 5, weight = 10, reRollRate = { {id = 1, weight = 25}, {id = 2, weight = 25}, {id = 3, weight = 25}, {id = 4, weight = 25}, }, }, }, [2] = { {id = 1, weight = 25}, {id = 2, weight = 20}, {id = 3, weight = 23}, {id = 4, weight = 22}, --id:武器id weight:权重 reRollRate:不符合条件重抽时的概率 {id = 5, weight = 10, reRollRate = { {id = 1, weight = 25}, {id = 2, weight = 25}, {id = 3, weight = 25}, {id = 4, weight = 25}, }, }, }, [3] = { {id = 1, weight = 25}, {id = 2, weight = 20}, {id = 3, weight = 23}, {id = 4, weight = 22}, --id:武器id weight:权重 reRollRate:不符合条件重抽时的概率 {id = 5, weight = 10, reRollRate = { {id = 1, weight = 25}, {id = 2, weight = 25}, {id = 3, weight = 25}, {id = 4, weight = 25}, }, }, }, [4] = { {id = 1, weight = 25}, {id = 2, weight = 20}, {id = 3, weight = 23}, {id = 4, weight = 22}, --id:武器id weight:权重 reRollRate:不符合条件重抽时的概率 {id = 5, weight = 10, reRollRate = { {id = 1, weight = 25}, {id = 2, weight = 25}, {id = 3, weight = 25}, {id = 4, weight = 25}, }, }, }, }, --记录阈值 recordThreshold = 30 * 10000, --记录长度 recordLen = 20, } function getWeaponConfig( ) return config end