#配置详情
ClientCfg = "{\"BetLvCfg\": [100,200,500,1000,2000],\"maxMoney\": 5000,\"sliceLastIdx\": 12}"

VictorySide = 90000   #实时排行榜侧边

#房间配置
[RoomCfg]
Table = 200           #桌子数
Chair = 9             #每桌椅子数
Robot = 200           #房间人数限制
ClientMinTable = 100  #最小桌子数
VIPAccess = 1         #入场vip限制
TimeZone = 7          #时区
EnterAccess = 1000    #入场最少携带筹码
bpLimit=true          #是否开启庄闲不能同时压
OpenCard=false          #是否开启搓牌
notBetKill=90           #连续不下注踢出玩家

#下注限制配置
[bet]
ratio=[100,200,500,1000,2000,5000,10000,20000]   #下注的筹码值
max=50000                                        #玩家最大下注限制,0表示不限
bigOrSmall=999                                    #大-小牌区域的限制局数
anyOrPerfect=999                                  #任意-完美对子牌区域的限制局数

[bet.limit]#玩家区域下注限制
1=0            #庄家限制
2=0            #闲家限制
3=5000         #和家限制
4=5000         #庄对限制
5=5000         #闲对限制
6=2000         #庄龙限制
7=2000         #闲龙限制
8=50000         #大牌限制
9=30000         #小牌限制
10=10000        #任意对限制
11=2000        #完美对限制

#系统保底配置
[ChangeCard]
Number = 5                                     #换牌的次数
IsUse = false                         #是否开启 保底功能
[BankerProbability]                        #系统尽输--指定金额对应的换牌概率
100 = 100
300 = 100
500 = 100

[PlayerProbability]                      #玩家总赢--指定金额对应的换牌概率
100 = 100
300 = 100
500 = 100

#秤砣配置相关
[ChengTuo]
isOpen=true
rate = 100                            #C值产出的率
oneChangeTimes = 5                     #单人秤砣的换牌次数
oneProbability = 20                    #单人秤砣功能的触发概率
manyChangeTimes = 5                    #多人秤砣的换牌次数
manyProbability = 20                   #多人秤砣功能的触发概率

# D值功能配置
[DValue]
isOpen = false                         #是否开启 D值处理功能
addCnt = 1000                        #正D值的触发额度
reduceCnt = -1000                    #负D值的触发额度
luckRate = 0.98                      #二次触发倍率
changeTimes = 5                      #换牌的次数

[DValue.BetReturnRate] #场级别的日流水对应的下注返还率(返还D值)
1 = 0.985
5000000 = 0.986
10000000 = 0.987
50000000 = 0.989

[DValue.ReleaseSpeed] #礼包发放的速度控制配置
#(日赢/日下注)的比例=a   a<level_1 = rate1 ; level_1<a<level_2 = rate2 ; level_2<a<level_3 = rate3 ; a>level_3 = rate4
level_1 = 0.94
level_2 = 0.975
level_3 = 1.0

[DValue.JustWeightRate] #正值的rate
level_1 = 0.5
level_2 = 0.35
level_3 = 0.2
level_4 = 0.1

[DValue.NegativeWeightRate] #负值的rate
level_1 = 0.1
level_2 = 0.25
level_3 = 0.35
level_4 = 0.5

[UserCfg.gift] #玩家礼包
0=100

#分享配置
[ShareCfg]
winMoney = 12000
winRate = 6
winCnt = 20

[StageCfg]
  prepar = 2500
  bet = 15000
  settlement = 12000
  sett_append = 2000
  slice = 10000
  slice_wait = 5000

[UserCfg]
  maxMoney = [
    50000,
    50000,
    50000
  ]
  diffLimit = 0.0
  bankerTax = 0.5
  bankerWinTax = 0.05
  nonBetExit = 9999
  nonBetWarn = 9999
  sliceCardRange = [
    70,
    346
  ]
  sliceLastIdx = 70
  broadcastMin = 30000
  prizeTip = "ยินดีด้วย<color=#00F033FF>【%s】</color>ที่<color=#00F0FFFF>【บาคาร่า】</color>ลงเดิมพันถูก<color=#DCDCDCFF>【%s】</color>ได้รับ<color=#FFF900FF>%s</color>ชิป"
  bidName = [
    "",
    "เจ้ามือชนะ",
    " ผู้เล่นชนะ",
    "เสมอ",
    "เจ้ามือ ออกคู่",
    "ผู้เล่น ออกคู่"
  ]