Taxs: Agent: # 代理税收, 索引为代理等级 - 0 - 0.001 - 0.001 - 0.001 - 0.001 GradeLine: Grade: 10 #入场最低等级线,与VIP限制互斥,配置大于1时优先判断等级线,不判断VIP CoinsAdjust: CoinsMultiple: 25 #调整跳出算法循环的概率0~0.025 , 0.025~0.975 NewInt: 1000 #上面算法的概率*1000 , 取整 Number: 2 #循环多少次执行跳出循环的逻辑 FreeGuardReturn: GurardRatio: 10 # 保底返还倍数为10倍 AdjustRatio: 5 # 波动倍率 AppointSmallReward: TriggerRate: 0.1 # 触发概率 BigWinRatio: 5 # bigWin 倍数配置 Elements: [1,2,3,4,5] # 元素ID Lens: [3] # 连线长度 Correct: Refund: Base: 0.98 # 游戏返还比例 NewUser: Coin: 10 # 补助硬币个数 MaxUser: 100 # 最大补助用户数(每日) SpinCount: 100 # 对用户前多少次旋转进行补助 ChengTuo: Bet: 0.1 # 用秤砣补助到下注的最大倍率 CZhi: 0.3 # 用秤砣补助到C值的最大倍率 LoseAllowance: MaxTotalCount: 100 # 最大发放个数(每日) MaxCount: 1 # 最大发放个数(每用户,每日) HitRatio: 0.1 # 获得津贴的几率 HitMultiple: 20 # 发放津贴的筹码倍率限制 HitInterval: 100 # 连续发放最小间隔(旋转次数) AddToMultiple: 50 # 津贴发放的目标倍率 UserWinLose: Max: 0.1 # 下注补助最大倍率 Min: 0 # 下注补助最小倍率 Factor: 0.001 # 下注修正时系统输赢影响因子 SystemWinLose: Max: 1 # 下注补助最大倍率 Min: -0.1 # 下注补助最小倍率 Factor: 0.01 # 下注修正时系统输赢影响因子 Modes: Respin: Enable: true HitRatio: 0.1 # 出现几率 MiniWinMultiple: 5 # 游戏赢取的最小奖励倍数 Count: 3 # 小奖获得的旋转次数 WildAdd: # 小奖增加百搭元素的几率 <个数, 几率> 2: 0.15 3: 0.20 4: 0.25 5: 0.40 OneSpinAdd: # 小奖增加+1Spin元素的几率 <个数, 几率> 0: 0.2 1: 0.3 2: 0.2 3: 0.2 4: 0.1 FreeGame: Enable: true HitRatio: 0.1 # 出现几率 HitMultiple: 30 # 游戏赢取的奖励倍数 MiniWinMultiple: 5 # 游戏赢取的最小奖励倍数 Number: # 次数 Min: 5 Max: 15 Dragon: RushRatio: 1 # 冲龙几率 RushRatioOfMiss: 1 # 未中奖时冲龙几率 NumberRange: # 冲龙列个数 Min: 2 Max: 5 ElementWeights: # 扩展格元素出现的额外几率 1: [ 800, 800, 500, 200, 200 ] # 龙 Multiple: # Wild 图标最大倍数 Min: 1 Max: 6 DynamicWeights: Interval: 100 ElementWeights: # 动态调控的额外出现几率 11: [ 160, 140, 140, 0, 0 ] # 免费 - 聚宝盆 FreeGift: - ProductId: "30029" BetMoney: 10000 Reward: 300000 - ProductId: "30149" BetMoney: 20000 Reward: 600000 - ProductId: "30150" BetMoney: 30000 Reward: 900000 - ProductId: "30151" BetMoney: 50000 Reward: 1500000 RewardLines: - [ 1, 1, 1, 1, 1 ] - [ 0, 0, 0, 0, 0 ] - [ 2, 2, 2, 2, 2 ] - [ 0, 1, 2, 1, 0 ] - [ 2, 1, 0, 1, 2 ] - [ 1, 0, 0, 0, 1 ] - [ 1, 2, 2, 2, 1 ] - [ 0, 0, 1, 2, 2 ] - [ 2, 2, 1, 0, 0 ] - [ 1, 2, 1, 0, 1 ] - [ 1, 0, 1, 2, 1 ] - [ 0, 1, 1, 1, 0 ] - [ 2, 1, 1, 1, 2 ] - [ 0, 1, 0, 1, 0 ] - [ 2, 1, 2, 1, 2 ] - [ 1, 1, 0, 1, 1 ] - [ 1, 1, 2, 1, 1 ] - [ 0, 0, 2, 0, 0 ] - [ 2, 2, 0, 2, 2 ] - [ 0, 2, 2, 2, 0 ] - [ 2, 0, 0, 0, 2 ] - [ 1, 2, 0, 2, 1 ] - [ 1, 0, 2, 0, 1 ] - [ 0, 2, 0, 2, 0 ] - [ 2, 0, 2, 0, 2 ] - [ 1, 0, 1, 0, 1 ] - [ 1, 2, 0, 1, 2 ] - [ 1, 2, 0, 1, 0 ] - [ 0, 1, 0, 1, 2 ] - [ 0, 2, 0, 1, 0 ] - [ 0, 2, 0, 1, 2 ] - [ 0, 2, 0, 2, 2 ] - [ 1, 2, 1, 2, 1 ] - [ 2, 1, 0, 2, 1 ] - [ 0, 1, 0, 2, 1 ] - [ 2, 1, 0, 1, 0 ] - [ 0, 1, 0, 2, 0 ] - [ 2, 1, 0, 2, 0 ] - [ 2, 2, 0, 2, 0 ] - [ 1, 0, 2, 1, 0 ] - [ 0, 1, 2, 0, 1 ] - [ 2, 0, 1, 2, 0 ] - [ 0, 2, 1, 0, 2 ] - [ 0, 1, 2, 2, 2 ] - [ 2, 2, 2, 1, 0 ] - [ 0, 0, 0, 1, 2 ] - [ 2, 1, 0, 0, 0 ] - [ 1, 1, 1, 0, 0 ] - [ 0, 0, 1, 1, 1 ] - [ 2, 2, 1, 1, 1 ] Elements: - ID: "1" # Element_Level3_1 = 1; // 龙 Rewards: [ 0, 0, 90, 150, 400 ] Weights: [ 100, 100, 100, 300, 300 ] - ID: "2" # Element_Level2_1 = 2; // 玉佩 Rewards: [ 0, 0, 80, 100, 300 ] Weights: [ 100, 200, 100, 300, 300 ] - ID: "3" # Element_Level2_2 = 3; // 如意 Rewards: [ 0, 0, 70, 90, 250 ] Weights: [ 100, 200, 100, 300, 300 ] - ID: "4" # Element_Level2_3 = 4; // 钱串 Rewards: [ 0, 0, 50, 70, 200 ] Weights: [ 100, 200, 100, 300, 300 ] - ID: "5" # Element_Level2_4 = 5; // 元宝 Rewards: [ 0, 0, 40, 60, 150 ] Weights: [ 100, 200, 100, 300, 300 ] - ID: "6" # Element_Level1_1 = 6; // J Rewards: [ 0, 0, 30, 50, 100 ] Weights: [ 300, 300, 300, 300, 300 ] - ID: "7" # Element_Level1_2 = 7; // Q Rewards: [ 0, 0, 20, 40, 70 ] Weights: [ 250, 250, 250, 250, 250 ] - ID: "8" # Element_Level1_3 = 8; // K Rewards: [ 0, 0, 20, 30, 60 ] Weights: [ 250, 250, 250, 250, 250 ] - ID: "9" # Element_Level1_4 = 9; // A Rewards: [ 0, 0, 10, 20, 50 ] Weights: [ 250, 250, 250, 250, 250 ] - ID: "10" # Element_Wild = 10; // 百搭- 金钱树 Rewards: [ 0, 0, 0, 0, 500 ] Weights: [ 200, 200, 50, 200, 200 ] - ID: "11" # Element_Scatter = 11; // 免费 - 聚宝盆 Rewards: [ 0, 0, 0, 0, 0 ] Weights: [ 25, 25, 25, 25, 25 ] - ID: "12" # Element_Jackpot = 12; // 奖池 - 财神 Rewards: [ 0, 0, 0, 0, 0 ] Weights: [ 0, 0, 0, 0, 0 ]