local config = { -- 鱼雷 ["TorpedoFish"] = { -- 奖金计算公式(注:修改时请确保公式平衡) -- 最小系数, 最大系数, 随机次数, 单次随机倍率, 单次随机数范围 ["AwardCalc"] = {minRatio = 0.5, maxRatio = 1.5, randTime = 5, ratio = 0.1, left = -1.0, right = 1.0}, -- 掉落鱼配置表,鱼雷掉落id最高填1005,后面加的合金鱼雷id=4008还没做兼容 ["DropFishes"] = { -- 掉落鱼ID,详情见fishconfig.lua ["DropItemID"] = 1, -- 掉落物品 ["DropTorpedoCfg"] = { { --区间索引 ["Index"] = 1, -- 鱼的掉落总价值 ["FishScore"] = {left = 500 * 1000, right = 2000 * 1000}, ["Torpedoes"] = { { -- 掉落物品ID ["TorpedoID"] = 1001, -- 掉落数量 ["DropNum"] = 1, -- 掉落概率 ["DropProbability"] = {ratio = 3, base = 100} } } }, { ["Index"] = 2, ["FishScore"] = {left = 2000 * 1000, right = 3500 * 1000}, ["Torpedoes"] = { { -- 掉落物品ID ["TorpedoID"] = 1001, -- 掉落数量 ["DropNum"] = 1, -- 掉落概率 ["DropProbability"] = {ratio = 10, base = 100} }, { -- 掉落物品ID ["TorpedoID"] = 1001, -- 掉落数量 ["DropNum"] = 1, -- 掉落概率 ["DropProbability"] = {ratio = 5, base = 100} } } }, { ["Index"] = 3, ["FishScore"] = {left = 3500 * 1000, right = 5000 * 1000}, ["Torpedoes"] = { { -- 掉落物品ID ["TorpedoID"] = 1001, -- 掉落数量 ["DropNum"] = 1, -- 掉落概率 ["DropProbability"] = {ratio = 10, base = 100} }, { -- 掉落物品ID ["TorpedoID"] = 1001, -- 掉落数量 ["DropNum"] = 1, -- 掉落概率 ["DropProbability"] = {ratio = 5, base = 100} }, { -- 掉落物品ID ["TorpedoID"] = 1001, -- 掉落数量 ["DropNum"] = 1, -- 掉落概率 ["DropProbability"] = {ratio = 3, base = 100} } } }, { --区间索引 ["Index"] = 4, -- 鱼的掉落总价值 ["FishScore"] = {left = 5000 * 1000, right = 20000 * 1000}, ["Torpedoes"] = { { -- 掉落物品ID ["TorpedoID"] = 1002, -- 掉落数量 ["DropNum"] = 1, -- 掉落概率 ["DropProbability"] = {ratio = 10, base = 100} } } }, { ["Index"] = 5, ["FishScore"] = {left = 20000 * 1000, right = 35000 * 1000}, ["Torpedoes"] = { { -- 掉落物品ID ["TorpedoID"] = 1002, -- 掉落数量 ["DropNum"] = 1, -- 掉落概率 ["DropProbability"] = {ratio = 10, base = 100} }, { -- 掉落物品ID ["TorpedoID"] = 1002, -- 掉落数量 ["DropNum"] = 1, -- 掉落概率 ["DropProbability"] = {ratio = 5, base = 100} } } }, { ["Index"] = 6, ["FishScore"] = {left = 35000 * 1000, right = 50000 * 1000}, ["Torpedoes"] = { { -- 掉落物品ID ["TorpedoID"] = 1002, -- 掉落数量 ["DropNum"] = 1, -- 掉落概率 ["DropProbability"] = {ratio = 10, base = 100} }, { -- 掉落物品ID ["TorpedoID"] = 1002, -- 掉落数量 ["DropNum"] = 1, -- 掉落概率 ["DropProbability"] = {ratio = 5, base = 100} }, { -- 掉落物品ID ["TorpedoID"] = 1001, -- 掉落数量 ["DropNum"] = 1, -- 掉落概率 ["DropProbability"] = {ratio = 3, base = 100} } } }, { --区间索引 ["Index"] = 7, -- 鱼的掉落总价值 ["FishScore"] = {left = 50000 * 1000, right = 200000 * 1000}, ["Torpedoes"] = { { -- 掉落物品ID ["TorpedoID"] = 1003, -- 掉落数量 ["DropNum"] = 1, -- 掉落概率 ["DropProbability"] = {ratio = 10, base = 100} } } }, { ["Index"] = 8, ["FishScore"] = {left = 200000 * 1000, right = 350000 * 1000}, ["Torpedoes"] = { { -- 掉落物品ID ["TorpedoID"] = 1003, -- 掉落数量 ["DropNum"] = 1, -- 掉落概率 ["DropProbability"] = {ratio = 10, base = 100} }, { -- 掉落物品ID ["TorpedoID"] = 1002, -- 掉落数量 ["DropNum"] = 1, -- 掉落概率 ["DropProbability"] = {ratio = 5, base = 100} } } }, { ["Index"] = 9, ["FishScore"] = {left = 350000 * 1000, right = 500000 * 1000}, ["Torpedoes"] = { { -- 掉落物品ID ["TorpedoID"] = 1003, -- 掉落数量 ["DropNum"] = 1, -- 掉落概率 ["DropProbability"] = {ratio = 10, base = 100} }, { -- 掉落物品ID ["TorpedoID"] = 1002, -- 掉落数量 ["DropNum"] = 1, -- 掉落概率 ["DropProbability"] = {ratio = 5, base = 100} }, { -- 掉落物品ID ["TorpedoID"] = 1002, -- 掉落数量 ["DropNum"] = 1, -- 掉落概率 ["DropProbability"] = {ratio = 3, base = 100} } } }, { ["Index"] = 10, ["FishScore"] = {left = 500000 * 1000, right = 100000000 * 1000}, ["Torpedoes"] = { { -- 掉落物品ID ["TorpedoID"] = 1003, -- 掉落数量 ["DropNum"] = 1, -- 掉落概率 ["DropProbability"] = {ratio = 10, base = 100} }, { -- 掉落物品ID ["TorpedoID"] = 1003, -- 掉落数量 ["DropNum"] = 1, -- 掉落概率 ["DropProbability"] = {ratio = 5, base = 100} }, { -- 掉落物品ID ["TorpedoID"] = 1002, -- 掉落数量 ["DropNum"] = 1, -- 掉落概率 ["DropProbability"] = {ratio = 3, base = 100} } } } } } }, -- 特殊鱼:海鳗鱼 ["EelFishCapture"] = { ["ShockFishID"] = 55, -- 海鳗鱼配置为掉落鱼,对应的掉落物品ID为3 --["DropItemID"] = 3, -- 受电击的鱼数量 <= count ["Count"] = 10, -- 受电击的鱼ID ["FishID"] = { 1, 3, 4, 6, 7, 11, 12, 13, 19 } }, --醒狮鱼 ["LionFish"] = { { --聚宝次数 ["Times"] = 2, --对应倍率 ["Ratio"] = 100, --概率 ["Probability"] = 5 }, { ["Times"] = 3, ["Ratio"] = 150, ["Probability"] = 19 }, { ["Times"] = 4, ["Ratio"] = 200, ["Probability"] = 25 }, { ["Times"] = 5, ["Ratio"] = 250, ["Probability"] = 23 }, { ["Times"] = 6, ["Ratio"] = 300, ["Probability"] = 13 }, { ["Times"] = 7, ["Ratio"] = 350, ["Probability"] = 10 }, { ["Times"] = 8, ["Ratio"] = 400, ["Probability"] = 5 } }, -- 鸿运当头老虎机活动 ["LuckyCapture"] = { -- 鸿运当头鱼配置为掉落鱼,对应的掉落物品ID为2 ["DropItemID"] = 2, -- 开关 ["Enable"] = true, -- 中奖概率与倍数 ["Probability"] = { { ["id"] = 1, -- 随机到该倍数的概率 以10000作为分母 所有GetProbability之和为10000 ["GetProbability"] = 5813, -- 该概率下的老虎机倍数(1,5816) ["Ratio"] = 30 }, { ["id"] = 2, ["GetProbability"] = 2800, ["Ratio"] = 100 }, { ["id"] = 3, ["GetProbability"] = 1002, ["Ratio"] = 300 }, { ["id"] = 4, ["GetProbability"] = 300, ["Ratio"] = 500 }, { ["id"] = 5, ["GetProbability"] = 80, ["Ratio"] = 1000 }, { ["id"] = 6, ["GetProbability"] = 5, ["Ratio"] = 3000 } } }, --神龙转盘 ["DragonWheel"] = { --从获得开始计超过多少秒自动结算 ["FinishSec"] = 100, ["Config"] = { { --第几层 ["Num"] = 1, --倍率 ["Ratio"] = 200, --命中概率,相加=1000 ["Probability"] = 120 }, { ["Num"] = 1, ["Ratio"] = 250, ["Probability"] = 160 }, { ["Num"] = 1, ["Ratio"] = 300, ["Probability"] = 160 }, { ["Num"] = 1, ["Ratio"] = 350, ["Probability"] = 120 }, { ["Num"] = 2, ["Ratio"] = 400, ["Probability"] = 110 }, { ["Num"] = 2, ["Ratio"] = 450, ["Probability"] = 100 }, { ["Num"] = 2, ["Ratio"] = 500, ["Probability"] = 70 }, { ["Num"] = 2, ["Ratio"] = 550, ["Probability"] = 80 }, { ["Num"] = 3, ["Ratio"] = 600, ["Probability"] = 50 }, { ["Num"] = 3, ["Ratio"] = 800, ["Probability"] = 25 }, { ["Num"] = 3, ["Ratio"] = 1600, ["Probability"] = 5, ["IsSuper"] = true } }, ["SuperAward"] = { { ["Ratio"] = 1000, --命中概率,相加=100 ["Probability"] = 35 }, { ["Ratio"] = 1500, ["Probability"] = 30 }, { ["Ratio"] = 2000, ["Probability"] = 25 }, { ["Ratio"] = 3000, ["Probability"] = 10 } } } } function GetSpecialFishConf() return config end