[Base] #旋转基础次数 InitSpinTimes = 3 #最大倍数 MaxRate = 50000 #图的大小 GraphSize = 15 #总线数,主要涉及单线下注 TotalLines = 50 [JackpotParam] #奖励倍数 Reward = [500, 1250, 2500, 10000] #权重 Pool = [0.0, 0.0, 0.0, 1.0] #一个元素单元格几个灯升级成一个jp灯 ElementJpLight = 3 #几个jp灯升级一次jp等级 JpLevelLimit = 12 [Element] #CopperCoinId CopperCoinId = 14 #SilverCoinId SilverCoinId = 15 #GoldCoinId GoldCoinId = 16 #JinTongId JinTongId = 17 #YuNvId YuNvId = 18 #财神ID MammonID = 19 #寿星ID LongevityGodID = 20 #金银铜币列表 CoinIdList = [14,15,16] #持久性元素列表 PerElementList = [17,18,19] #空单元格随机元素集 NullRandomElementList = [[1,2,3,4,5,6,7,8], [1,2,3,4,5,6,12,8], [1,2,3,4,5,11,12,8], [1,2,3,4,10,11,12,8], [1,2,3,9,10,11,12,8]] #玉女的操作配置 [YuNvOperate] #玉女加倍次数 YuNvTimes = [1,2,3] #玉女加倍次数的概率 YuNvPossibility = [0.6,0.25,0.15] #金童的操作配置 [JinTongOperate] #金童对其他,保留百分比 DampPercent = [100,200] #对应概率 DampPossibility = [0.8,0.2] #金童对金童,保留百分比 JTDampPercent = [0,100] #对应概率 JTDampPossibility = [0.7,0.3] #财神的操作配置 [MammonOperate] #可操作的元素类型 OperateElementList = [14,15,16] #暴击几率 CritPossibility = 0.04 #点灯概率 LightTimes = [1,2,3] #点灯次数的概率 LightPossibility = [0.6,0.3,0.1] #寿星的操作配置 [LongevityGodOperate] #可操作的元素类型 OperateElementList = [14,15,16] #可出现的最多个数 MaxCount = 1 [EnterElement] #入口图出现元素的排列组合 EnterElementSort = [[3,0]] #入口图出现元素的排列组合概率 EnterGraphSortPossibility = [1] #入口图出现的元素集合 EnterElementList = [[14]] #入口图元素的出现概率 EnterElementPossibility = [[1]] #CopperCoin的数值区间,随机倍数1-3倍 CopperCoinValueRange = [5,6] #金童的数值区间 JinTongValueRange = [8,9] #玉女的数值区间 YuNvValueRange = [8,9] #理想[0.3,0.2,0.1,0.1,0.1,0.1,0.1] #单元旋转时配置(已出现3个元素) [NewElement.0] #转空的概率 EmptyProbability = 0.94 #bonus元素列表 ElementList = [14,15,16,17,18,19,20] #不同元素的概率 ElementProbability = [0.0,0.4,0.2,0.1,0.1,0.1,0.1] #CopperCoin的数值区间 CopperCoinValueRange = [5,6] #金童的数值区间 JinTongValueRange = [5,6] #玉女的数值区间 YuNvValueRange = [40,41] #财神的数值区间 MammonValueRange = [5,6] #寿星的数值区间 LongGodValueRange = [5,6] #单元旋转时配置(已出现4个元素) [NewElement.1] #空转 EmptyProbability = 0.94 #bonus元素列表 ElementList = [14,15,16,17,18,19,20] #不同元素的概率 ElementProbability = [0.0,0.4,0.2,0.1,0.1,0.1,0.1] #CopperCoin的数值区间 CopperCoinValueRange = [5,6] #金童的数值区间 JinTongValueRange = [5,6] #玉女的数值区间 YuNvValueRange = [40,41] #财神的数值区间 MammonValueRange = [5,6] #寿星的数值区间 LongGodValueRange = [5,6] #单元旋转时配置(已出现5个元素) [NewElement.2] #空转 EmptyProbability = 0.935 #bonus元素列表 ElementList = [14,15,16,17,18,19,20] #不同元素的概率 ElementProbability = [0.0,0.4,0.2,0.1,0.1,0.1,0.1] #CopperCoin的数值区间 CopperCoinValueRange = [5,6] #金童的数值区间 JinTongValueRange = [5,6] #玉女的数值区间 YuNvValueRange = [40,41] #财神的数值区间 MammonValueRange = [5,6] #寿星的数值区间 LongGodValueRange = [5,6] #单元旋转时配置(已出现6个元素) [NewElement.3] #空转 EmptyProbability = 0.93 #bonus元素列表 ElementList = [14,15,16,17,18,19,20] #不同元素的概率 ElementProbability = [0.0,0.4,0.2,0.1,0.1,0.1,0.1] #CopperCoin的数值区间 CopperCoinValueRange = [5,6] #金童的数值区间 JinTongValueRange = [5,6] #玉女的数值区间 YuNvValueRange = [40,41] #财神的数值区间 MammonValueRange = [5,6] #寿星的数值区间 LongGodValueRange = [5,6] #单元旋转时配置(已出现7个元素) [NewElement.4] #空转 EmptyProbability = 0.925 #bonus元素列表 ElementList = [14,15,16,17,18,19,20] #不同元素的概率 ElementProbability = [0.0,0.4,0.2,0.1,0.1,0.1,0.1] #CopperCoin的数值区间 CopperCoinValueRange = [5,6] #金童的数值区间 JinTongValueRange = [5,6] #玉女的数值区间 YuNvValueRange = [40,41] #财神的数值区间 MammonValueRange = [5,6] #寿星的数值区间 LongGodValueRange = [5,6] #单元旋转时配置(已出现8个元素) [NewElement.5] #空转 EmptyProbability = 0.92 #bonus元素列表 ElementList = [14,15,16,17,18,19,20] #不同元素的概率 ElementProbability = [0.0,0.4,0.2,0.1,0.1,0.1,0.1] #CopperCoin的数值区间 CopperCoinValueRange = [5,6] #金童的数值区间 JinTongValueRange = [5,6] #玉女的数值区间 YuNvValueRange = [40,41] #财神的数值区间 MammonValueRange = [5,6] #寿星的数值区间 LongGodValueRange = [5,6] #单元旋转时配置(已出现9个元素) [NewElement.6] #空转 EmptyProbability = 0.915 #bonus元素列表 ElementList = [14,15,16,17,18,19,20] #不同元素的概率 ElementProbability = [0.0,0.4,0.2,0.1,0.1,0.1,0.1] #CopperCoin的数值区间 CopperCoinValueRange = [5,6] #金童的数值区间 JinTongValueRange = [5,6] #玉女的数值区间 YuNvValueRange = [40,41] #财神的数值区间 MammonValueRange = [5,6] #寿星的数值区间 LongGodValueRange = [5,6] #单元旋转时配置(已出现10个元素) [NewElement.7] #空转 EmptyProbability = 0.905 #bonus元素列表 ElementList = [14,15,16,17,18,19,20] #不同元素的概率 ElementProbability = [0.0,0.4,0.2,0.1,0.1,0.1,0.1] #CopperCoin的数值区间 CopperCoinValueRange = [5,6] #金童的数值区间 JinTongValueRange = [5,6] #玉女的数值区间 YuNvValueRange = [40,41] #财神的数值区间 MammonValueRange = [5,6] #寿星的数值区间 LongGodValueRange = [5,6] #单元旋转时配置(已出现11个元素) [NewElement.8] #空转 EmptyProbability = 0.9 #bonus元素列表 ElementList = [14,15,16,17,18,19,20] #不同元素的概率 ElementProbability = [0.0,0.4,0.2,0.1,0.1,0.1,0.1] #CopperCoin的数值区间 CopperCoinValueRange = [5,6] #金童的数值区间 JinTongValueRange = [5,6] #玉女的数值区间 YuNvValueRange = [40,41] #财神的数值区间 MammonValueRange = [5,6] #寿星的数值区间 LongGodValueRange = [5,6] #单元旋转时配置(已出现12个元素) [NewElement.9] #空转 EmptyProbability = 0.89 #bonus元素列表 ElementList = [14,15,16,17,18,19,20] #不同元素的概率 ElementProbability = [0.0,0.4,0.2,0.1,0.1,0.1,0.1] #CopperCoin的数值区间 CopperCoinValueRange = [5,6] #金童的数值区间 JinTongValueRange = [5,6] #玉女的数值区间 YuNvValueRange = [40,41] #财神的数值区间 MammonValueRange = [5,6] #寿星的数值区间 LongGodValueRange = [5,6] #单元旋转时配置(已出现13个元素) [NewElement.10] #空转 EmptyProbability = 0.89 #bonus元素列表 ElementList = [14,15,16,17,18,19,20] #不同元素的概率 ElementProbability = [0.0,0.4,0.2,0.1,0.1,0.1,0.1] #CopperCoin的数值区间 CopperCoinValueRange = [5,6] #金童的数值区间 JinTongValueRange = [5,6] #玉女的数值区间 YuNvValueRange = [40,41] #财神的数值区间 MammonValueRange = [5,6] #寿星的数值区间 LongGodValueRange = [5,6] #单元旋转时配置(已出现14个元素) [NewElement.11] #空转 EmptyProbability = 0.89 #bonus元素列表 ElementList = [14,15,16,17,18,19,20] #不同元素的概率 ElementProbability = [0.0,0.4,0.2,0.1,0.1,0.1,0.1] #CopperCoin的数值区间 CopperCoinValueRange = [5,6] #金童的数值区间 JinTongValueRange = [5,6] #玉女的数值区间 YuNvValueRange = [40,41] #财神的数值区间 MammonValueRange = [5,6] #寿星的数值区间 LongGodValueRange = [5,6]