###### 税收影响分为 扣税 + 平衡系数 + 平移值外来值(平移值C值 外来值J值CT值)共同影响玩家赢取 [tax.1] # 目标税率 程序J值使用 targetTax = 0.015 # j值秤砣杠杆系数 jvCTLever = 1.0 # 动态税收系数 目前固定 2022-05-25之前 # dynamicTax = 0.02 # 2022-05-25 之后使用真正动态 动态税率 = 个税杠杆 * 基础税率 + 众筹税率 baseTax = 0.012 commTax = 0.0 anchorBaseTax = 0.0 anchorCommTax = 0.0 # 平衡系数 当D值为正减少1%的扣税 反之增加1%扣税 # balanceTax = 0.01 # 2022-05-26 平衡系数 修改 # compensateTax < Tax 时 # (1) dv > 0 玩家输钱 系统进行补偿操作 损失系数:Tax - compensateTax # (2) dv < 0 玩家赢钱 系统进行克扣操作 损失系数:Tax + skimpTax # compensateTax > Tax 时 # (1) dv > 0 玩家输钱 系统进行补偿操作 损失系数:Tax - Tax = 0 扣税和平衡系数抵消 # (2) dv < 0 玩家赢钱 系统进行克扣操作 损失系数:Tax + Tax * dvTaxRatio compensateTax = 0.02 skimpTax = 0.02 # dRatio 系数 建议配置 防止配错 除法大于1 dvTaxRatio = 1.0 # 平移值系数 # 旋转B值系数 spinBarTax = 0.0 # 购买B值系数 buyBarTax = 0.0 # 使用C1C2C3值系数 旋转+普通/ 旋转+特殊/ 购买+特殊 useCvRatio = [0.30, 0.30, 0.30] # 使用秤砣 秤砣倍率消耗增加20% 杠杆90% useCTRatio = [0.0, 1.0] [tax.2] targetTax = 0.015 jvCTLever = 1.0 baseTax = 0.012 commTax = 0.0 anchorBaseTax = 0.0 anchorCommTax = 0.0 compensateTax = 0.02 skimpTax = 0.02 dvTaxRatio = 1.0 spinBarTax = 0.0 buyBarTax = 0.0 useCvRatio = [0.30, 0.30, 0.30] useCTRatio = [0.0, 1.0] [tax.3] targetTax = 0.015 jvCTLever = 1.0 baseTax = 0.008 commTax = 0.002 anchorBaseTax = 0.0 anchorCommTax = 0.0 compensateTax = 0.01 skimpTax = 0.01 dvTaxRatio = 1.0 spinBarTax = 0.0 buyBarTax = 0.0 useCvRatio = [0.30, 0.30, 0.30] useCTRatio = [0.0, 1.0] [tax.4] targetTax = 0.015 jvCTLever = 1.0 baseTax = 0.012 commTax = 0.0 anchorBaseTax = 0.0 anchorCommTax = 0.0 compensateTax = 0.02 skimpTax = 0.02 dvTaxRatio = 1.0 spinBarTax = 0.0 buyBarTax = 0.0 useCvRatio = [0.30, 0.30, 0.30] useCTRatio = [0.0, 1.0] [tax.5] targetTax = 0.015 jvCTLever = 1.0 baseTax = 0.012 commTax = 0.0 anchorBaseTax = 0.0 anchorCommTax = 0.0 compensateTax = 0.02 skimpTax = 0.02 dvTaxRatio = 1.0 spinBarTax = 0.0 buyBarTax = 0.0 useCvRatio = [0.30, 0.30, 0.30] useCTRatio = [0.0, 1.0]