[basic] #元素最高等级 maxLevel = 4 [element] #每个元素需要一个序列id [element.1] #元素名称 name = "A" #元素个数对应的倍数,例如下标3的20,表示3个元素20倍 rate = [0,0,0,2,4,20] #元素的等级,随着下注的提高,低级元素会变成高级元素 level = 0 #对应的高级元素,没有则为-1 up = -1 #元素可能存在的类型或者面值 values=[] as=[] [element.2] name = "K" rate = [0,0,0,2,4,20] level = 0 up = -1 values=[] as=[] [element.3] name = "Q" rate = [0,0,0,1,2,10] level = 0 up = -1 values=[] as=[] [element.4] name = "J" rate = [0,0,0,1,2,10] level = 0 up = -1 values=[] as=[] [element.5] name = "shield" rate = [0,0,0,5,10,50] level = 0 up = -1 values=[] as=[] [element.6] name = "helmet" rate = [0,0,0,7,14,70] level = 0 up = -1 values=[] as=[] [element.7] name = "sword" rate = [0,0,0,10,20,100] level = 0 up = -1 values=[] as=[] [element.8] name = "coin" rate = [0,0,0,25,50,250] level = 0 up = -1 values=[] as=[] [element.9] name = "wild" rate = [0,0,0,0,0,0] level = 0 up = -1 values=[] as=[1, 2, 3, 4, 5, 6, 7, 8] [element.10] name = "scatter" rate = [0,0,0,0,0,0] level = 0 up = -1 values=[] as=[] [element.11] name = "bonus" rate = [0,0,0,0,0,0] level = 0 up = -1 values=[] as=[]