# 玩法配置2 [action] spinRate = 1.6 #spin的处理倍数 runCntLimit = 100 #生成图的最大次数 differenceRate = 0.1 #误差 [action.multi_1] # random( 剩余倍数/剩余转次 * random_a, 剩余倍数/剩余转次 * random_b ) random_a = -2 random_b = 1.5 min = 0 max = 100000 [action.multi_2] # (( 当前转次/总转次 )* random_a + random_b ) * Multi_1 random_a = 0.7 random_b = 0.3 min = 0 max = 100000 [action.multi] #最终multi min = 0 max = 10000 #wild出现概率 [action.wild] p_max = 1.0 #wild出现范围 [action.wildIndexRange] hit = [3, 9] #命中范围 noHit = [10, 11] #不命中范围 #wild 总数量计算 round(randombetween(random_a,random_b) * (ln_a*ln(Multi)-ln_b)) [action.suoDingWildRate] random_a = 0.6 random_b = 1.4 ln_a = 1.79 ln_b = 8.46 min = 3 max = 9 #wild 是否出现 共三步走 1.Lockwildcntleft/Spinleft * random_a # 2.Lockwildcntleft/Spinleft * random_b # 3.Lockwildcntleft/Spinleft * ln_a [action.isAddNewWild] random_a = 1.0 random_b = 0.5 ln_a = 0.25 #wild 额外倍数 If Multileft/Spinleft >A && randbetween(1,100)B && randbetween(1,100)