# 玩法配置1 #--------------------------->[基础控制配置] [basic] totalRate = [300, 500] scatterAddSpinCnt = 1 #scatter 增加的 spin数量 runCnt = 200 #找图逻辑总运行次数 differenceRate = 0.1 #符合标准的差异范围 acceptanceScope = 0.5 #触发保底图的差异范围 #--------------------------->[元素数据配置] [element] wildId = 9 scatterId = 10 bonusId = 11 #牛头人id #--------------------------->[倍数区间对应的配置id] 对应oneObj [rateInterval] 1 = [0, 600] 2 = [601, 1200] 3 = [1201, 1800] 4 = [1801, 9999999999] [oneObj.1] basicSpinCnt = [3, 4] #基础旋转次数 scatterCnt = [3, 3, 3] #scatter出现次数 [oneObj.1.bonusCnt] #牛头人相关 2 = [0, 0] 3 = [1, 80] 4 = [81, 96] 5 = [97, 100] [oneObj.1.hammerCnt] #锤子相关 3 = [1, 90] 4 = [91, 99] 5 = [100, 100] [oneObj.1.eleRate] #首尾两列-所有元素 的出现概率 1 = [1, 30] 2 = [31, 60] 3 = [61, 80] 4 = [81, 90] 5 = [91, 95] 6 = [96, 98] 7 = [99, 100] [oneObj.2] basicSpinCnt = [3, 4, 5] #基础旋转次数 scatterCnt = [3, 3, 3] #scatter出现次数 [oneObj.2.bonusCnt] #牛头人相关 2 = [0, 0] 3 = [1, 70] 4 = [71, 92] 5 = [93, 100] [oneObj.2.hammerCnt] #锤子相关 3 = [1, 80] 4 = [81, 95] 5 = [96, 100] [oneObj.2.eleRate] #首尾两列-所有元素 的出现概率 1 = [1, 24] 2 = [25, 48] 3 = [49, 68] 4 = [69, 83] 5 = [84, 92] 6 = [93, 97] 7 = [98, 100] [oneObj.3] basicSpinCnt = [3, 4, 5] #基础旋转次数 scatterCnt = [3, 3, 3] #scatter出现次数 [oneObj.3.bonusCnt] #牛头人相关 2 = [0, 0] 3 = [1, 63] 4 = [64, 88] 5 = [89, 100] [oneObj.3.hammerCnt] #锤子相关 3 = [1, 70] 4 = [71, 90] 5 = [91, 100] [oneObj.3.eleRate] #首尾两列-所有元素 的出现概率 1 = [1, 21] 2 = [22, 42] 3 = [43, 60] 4 = [61, 75] 5 = [76, 87] 6 = [88, 95] 7 = [96, 100] [oneObj.4] basicSpinCnt = [3, 4, 5] #基础旋转次数 scatterCnt = [3, 3, 3] #scatter出现次数 [oneObj.4.bonusCnt] #牛头人相关 2 = [0, 0] 3 = [1, 55] 4 = [56, 82] 5 = [83, 100] [oneObj.4.hammerCnt] #锤子相关 3 = [1, 55] 4 = [56, 85] 5 = [86, 100] [oneObj.4.eleRate] #首尾两列-所有元素 的出现概率 1 = [1, 15] 2 = [16, 30] 3 = [31, 43] 4 = [44, 58] 5 = [59, 76] 6 = [77, 90] 7 = [91, 100] #--------------------------->[额外增加的相关配置] #命中wild 增加相关 [additionalIncrease.hitWild] trueRate = 0 #固定倍数增加 nowRate = 1 #当前局倍数增加 addSpin = 0 #转次增加 #命中牛头人 增加相关 [additionalIncrease.hitBonus] trueRate = 0 #固定倍数增加 nowRate = 0 #当前局倍数增加 addSpin = 0 #转次增加 #命中九宫格内线 增加相关 [additionalIncrease.hitLine] trueRate = 1 #固定倍数增加 nowRate = 0 #当前局倍数增加 addSpin = 2 #转次增加 #--------------------------->[九宫格元素相关配置] [nightEle] #九宫格 连线 x8 allWinLines = [[3, 6, 9], [4, 7, 10], [5, 8, 11], [3, 4, 5], [6, 7, 8], [9, 10, 11], [3, 7, 11], [5, 7, 9]] #随意一个下标对应的进过它的线 [nightEle.idxLine] 3 = [[3, 6, 9], [3, 4, 5], [3, 7, 11]] 4 = [[4, 7, 10], [3, 4, 5]] 5 = [[5, 8, 11], [3, 4, 5], [5, 7, 9]] 6 = [[3, 6, 9], [6, 7, 8]] 7 = [[4, 7, 10], [6, 7, 8], [3, 7, 11], [5, 7, 9]] 8 = [[5, 8, 11], [6, 7, 8]] 9 = [[3, 6, 9], [9, 10, 11], [5, 7, 9]] 10 = [[4, 7, 10], [9, 10, 11]] 11 = [[5, 8, 11], [9, 10, 11], [3, 7, 11]] #--------------------------->[保底数据集相关配置] [baodi] rateList = [500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 5500, 6000]