#平衡控整体控制 [GroupControl] #目标总返还 TargetReturn = 100000 [[GroupControl.Option]] #场次返还范围 ReturnRange=[-10000.0, 0.97] #额外抽税 ExtraTax = 0.005 #玩家补偿返还阈值 CompensationReturn = 0.75 [[GroupControl.Option]] ReturnRange=[0.97, 0.98] ExtraTax = 0.015 CompensationReturn = 0.7 [[GroupControl.Option]] ReturnRange=[0.98, 0.99] ExtraTax = 0.025 CompensationReturn = 0.7 [[GroupControl.Option]] ReturnRange=[0.99, 1.0] ExtraTax = 0.025 CompensationReturn = -100000000.0 [[GroupControl.Option]] ReturnRange=[1.0, 0.0] ExtraTax = 0.035 CompensationReturn = -100000000.0 #平衡控个人控制 [PlayerControl] #玩家补偿分场次,最后数字表示场次ID #当玩家返还低于对应的补偿返还阈值时,将差值补进C值 [PlayerControl.Compensation.1] #玩家游戏次数高于最低次数才会发补偿 MinGameTimes = 20 #补偿倍率 CompensationRate = 1.0 [PlayerControl.Compensation.2] MinGameTimes = 20 CompensationRate = 1.0 [PlayerControl.Compensation.3] MinGameTimes = 20 CompensationRate = 1.0 [PlayerControl.Compensation.4] MinGameTimes = 20 CompensationRate = 1.0