#配置中心所有配置一律选择txt后缀,无论什么格式 #下面的FileNames写程序读取的配置文件名称 #静态配置,名称必须全局唯一 [StaticNotifyFiles] FileNames = ["server.toml","slotsmatch.toml"] #场配置,存放的目录为"…/group/%d/",apollo上的名称也会加上"group.%d."的前缀作为区分 [GroupNotifyFiles] FileNames = ["cvalue.toml", "group.toml", "groupJackpot.toml", "succour.toml"] #通用配置,名称必须全局唯一 [NormalNotifyFiles] FileNames = ["buyFree.toml", "element.toml", "game.toml", "graph.toml", "jackpot.toml", "mod.toml", "returnControl.toml", "safeSection.toml", "succourMgr.toml", "weight.toml", "buyRate.toml", "dvalue.toml"] #特殊玩法配置,存放的目录为"…/ModName/",apollo上的名称也会加上"ModName."的前缀作为区分 [[ModNotifyFiles]] ModName = "fwe_Cfg" FileNames = ["element.toml", "graph.toml", "rule.toml"] [[ModNotifyFiles]] ModName = "fireBall_Cfg" FileNames = ["basic_1.toml", "basic_2.toml", "element.toml", "graph.toml", "eleCfg_2.toml"] [[ModNotifyFiles]] ModName = "fireBallJP_Cfg" FileNames = ["basic_1.toml", "basic_2.toml", "element.toml", "graph.toml", "eleCfg_2.toml"]